Sell missions are the only part of Bunker income that isn’t passive. You can do whatever you want as long as it’s in-game while you wait for your staff to build the stock, but once they’re finished it’s up to you to sell it for the actual income.
Read on to find out everything you need to know about completing Bunker sell missions.
Bunker Sell Mission Overview
When you begin a sell mission you’ll start outside of your bunker. There are 6 different possible sell mission scenarios and one will be chosen at random when you start. In every scenario your mission is to drive the delivery vehicle(s) to the drop-off location(s) within the given time limit. If you do so successfully within the time limit and without the delivery vehicle getting destroyed, you’ve completed the mission and will immediately receive the payment in your Maze Bank account.
On top of the NPCs that will be after you depending on the sell mission scenario, you’ll also have only a limited amount of time to get started before your location will be broadcast to all other players. They will gain cash and RP for destroying you so watch out!
You will also have to make the full delivery within the alotted time-limit.
When to Sell Stock
You can sell stock from your bunker as soon as there’s any there to sell. As you may expect, the more stock there is, the more money you can get for it.
This is where it can get a bit tricky though: Once you have above a certain amount of stock you’ll need to drive two or more delivery vehicles to make the sale. If you’re a solo player this means delivering one, then getting back to your Bunker and driving the next vehicle to the drop-off point.
Depending on your bunker location and the delivery scenario it is often quite possible to complete sell missions with multiple vehicles all by yourself. However, it will be much faster and easier if you recruit other players to help you.
Something to consider if you get help: You can do Bunker sell missions as a VIP/CEO or a Motorcycle Club President. If you have other players help you, they’ll get paid more if you’re a Motorcycle Club President so consider doing that for their sake. I’m sure they’ll appreciate it.
If you'd rather do it solo, your best bet is to sell your stock as soon as there's any to sell. This way you will only have one delivery vehicle to deal with.
Sell Mission Scenarios
Below we’ll describe in detail each of the 6 sell mission scenarios so you know exactly what to do when you encounter each one.
- Vehicle Info: The Dune FAV you’re provided with will be modified with a passenger operated 7.62 mm Minigun and Proximity Mines.
- Drop-Off Points: Four points given to each vehicle with no assigned order, followed by a fifth drop-off revealed after the first four are completed.
- Time: 15 Minutes
- Enemies: If playing as VIP/CEO, Los Santos Triads in dubsta2s; If playing as Motorcycle Club President, the Lost MC on motorcycles. These enemies will spawn after the first drop-off.
- Tactics: It’s best to take out the enemies as soon as they spawn. If you try to outrun them instead, they will likely re-spawn as a full group later down the road, possibly in front of your vehicle, leaving you very vulnerable to weapons fire.
- Additional Notes: Once you complete the fifth drop-off, all players must leave the area before the time is up in order to complete the sale.
- Vehicle Info: 1-2 Phantom Wedges with stock in a semi-trailer.
- Drop-Off Point: Only one
- Time: 15 Minutes
- Enemies: An automatic 3-star wanted level triggering police chase
- Tactics: Make use of your Phantom Wedge, ramming it into police cars as you go. If you prefer, you can use other trucks to transport the trailer, or even a Cargobob. If you're not careful it can be easy to get your truck irreparably stuck. For this reason it can be good to have an Up-n-Atomizer on hand.
- Additional Notes: The 3-star wanted level can’t be removed but the police will give up once you get near the drop-off point.
- Vehicle Info: Up to three Marshall monster trucks that can climb steep hills.
- Drop-Off Points: Five, primarily at high altitudes.
- Time: 15 Minutes
- Enemies: Two Buzzards with side gunners will appear after the first drop-off. If you disable or destroy one, another will spawn at the next drop-off point.
- Tactics: Rather than trying to shoot back at the Buzzards, your time is probably best spent simply getting to the drop-off locations. You may need to make use of extra armor and snacks.
- Vehicle Info: Up to three unarmed Insurgents
- Drop-Off Points: Just one per vehicle
- Time: 15 Minutes
- Enemies: None
- Tactics: This one is pretty straightforward. Just drive to your drop-off point and you’re done.
- Additional Notes: It’s possible that you will receive a 1-star wanted level if you drive by police. Simply outrun them the way you would when stealing a car and the wanted level will drop.
Insurgent with Signal Jammer
- Vehicle Info: 2-3 unarmed Insurgents
- Drop-Off Points: Just one shared by all vehicles
- Time: 15 Minutes
- Enemies: Only if a vehicle is outside the signal jammer
- Tactics: The signal jammer works to a certain radius and all vehicles must stay within that area on the drive to the drop-off point in order to stay safe.
- Additional Notes: Once you complete the drop-off, all players must leave the area before the time is up in order to complete the sale.
Insurgent with Merryweather Ambush
- Vehicle Info: Up to three Insurgent Pick-Up Customs with Medium Armor Plating
- Drop-Off Points: Five
- Time: 30 Minutes
- Enemies: Merryweather troops with Sanchez bikes, Mesas, Insurgent Pick-Ups, and Buzzards in the 4th and 5th locations.
- Tactics: Each delivery vehicle must make it to each of the five drop-off points and eliminate all Merryweather troops before being given the next location. As long as all trucks stay at the drop-off points, the signal will be jammed from other players. If playing alone you’ll need to climb out of the Insurgent and onto the roof to use the turret gun. Make sure you bring plenty of snacks and extra armor.
- Additional Notes: After the last drop-off you’ll still have to eliminate the Merryweather troops but the time limit is lifted so you can take all the time you need to finish up. Once all enemies are defeated, all players must leave the area to complete the sale.
- Don’t always blindly follow the GPS you’re given. There are often shortcuts you can take off the beaten path. Plus sometimes, like in real life, the GPS doesn’t even take you to where you actually need to go. It will get you close but sometimes when time is short close isn’t good enough.
- The nice thing about Bunker sell missions is that you’ll still get some cash even if you only partially complete the mission. That said, if it looks like you won’t complete the mission within the time limit you can also switch sessions and try again with only a slight penalty on your stock amount.
- There's nothing worse than getting your cargo vehicle stuck or flipped and being unable to retrieve it. Luckily the game has a fix for this: The Up-n-Atomizer. You can buy this at any Ammu-Nation and for most drivers it's well worth the cost.
- If you’re having trouble defending yourself from other players, check out your session before starting a mission. Are a lot of people getting killed by each other or does everyone seem pretty busy doing their own thing? Often other players are so focused on their own grind that they’ll leave you alone.
- Even if you think other players aren’t paying attention, make an effort to steer clear of them as you do your deliveries. Most players are opportunists and will be happy to destroy your cargo if they don’t have to go out of their way to do it.
- Another option for avoiding player destruction is to join a friendly crew such as Peaceful CEO. Not only will they leave your cargo alone but they’ll usually be happy to help you with your missions as well, as long as you’re willing to return the favor.