How to Make Money with a Bunker on GTA Online

Guide · Published

So you want to buy a Bunker? Good call. Run correctly, a bunker is still one of the best semi-passive businesses in GTA Online: your staff turn supplies into stock while you play whatever you want, and owning one also feeds your Nightclub warehouse on the side.

In this guide we cover the full bunker workflow, from choosing a location to managing the supply chain to selling stock, including the newer additions like the Ammu-Nation Contract and the mansion production boost.

The Basics of Bunkers

When you own a bunker you make money by manufacturing weapons and selling them. First you get supplies, either by buying or stealing them, then your bunker staff turn those supplies into stock. Once you have enough stock, you go on sell missions to collect the profit.

Here are the key numbers at a glance (all base values, before weekly event bonuses):

Quick facts

Bunker cost

GTA$ 1,165,000 to GTA$ 2,375,000

Core upgrades (Staff + Equipment)

GTA$ 1,753,500

Resupply cost (full supply bar)

GTA$ 75,000

Full production run

About 11 hours 40 minutes, fully upgraded

Full-stock sell value

GTA$ 700,000 nearby, GTA$ 1,050,000 in Los Santos

Best locations

Chumash, Farmhouse, Route 68

Bunker Expenses

Purchasing a bunker is an investment. The upfront cost runs between GTA$ 1,165,000 and GTA$ 2,375,000 depending on location, plus GTA$ 1,753,500 for the Staff and Equipment upgrades that make it properly profitable (more on those below). The optional Security upgrade adds another GTA$ 351,000.

Daily fees are far less scary than they used to be. You are only charged while registered as a CEO, VIP, or MC President: GTA$ 2,000 per in-game day (48 real minutes) for the bunker itself, rising to GTA$ 4,500 with all three upgrades. Play unregistered and the bunker costs you nothing to hold.

Each resupply costs GTA$ 75,000 for a full supply bar, and a complete production run burns through five bars. If the sums ever stop working for you, you can always shut the business down or trade it in.

Bunker Profit

With both production upgrades, one full supply bar lasts about 2 hours 20 minutes and becomes 20 units of stock, worth GTA$ 140,000 sold nearby or GTA$ 210,000 delivered to Los Santos. That is roughly GTA$ 135,000 profit per bar for a few minutes of actual work.

Let it run a full cycle and the numbers get serious: GTA$ 375,000 in supplies fills the 100-unit stock bar, which sells for GTA$ 1,050,000 in Los Santos. That is about GTA$ 675,000 profit per full run, before any bonuses.

Sell in a populated public session and you also earn a High Demand bonus that scales with the number of players outside your organization, a few percent of the sale per rival player. It is a nice extra, but since sell missions also work in invite-only sessions these days, many players skip the risk. More on all of that in our sell missions guide.

Bunker Locations

There are 11 bunker locations, unlocked on the Maze Bank Foreclosures website after an introductory phone call from Agent 14. Every bunker is identical inside and earns exactly the same money, so the real question is: how fast can you get from the bunker to the Los Santos delivery drops?

That makes the buying advice simple: don't shop by price, shop by sell-mission convenience. A cheap bunker in the far north costs you long drives on every single delivery, and you will be doing a lot of deliveries.

Our picks:

  • Chumash (GTA$ 1,650,000): the best value pick. The closest practical bunker to Los Santos, with quick highway access. See it on the map.

  • Farmhouse (GTA$ 2,375,000): the premium pick. A flat, fast run into the city on the Senora Freeway, and it sits right next to the classic Motorcycle Club business cluster if you run those too. See it on the map.

  • Route 68 (GTA$ 1,950,000): the budget compromise. Central position on the west side of the Grand Senora Desert with good road links in every direction. See it on the map.

The full list, from cheapest to most expensive:

  • Paleto Forest (GTA$ 1,165,000): the cheapest bunker, and it shows. It sits at the very north end of the map, so far from the delivery drops that the extra driving quickly eats the purchase savings. It comes free with the Criminal Enterprise Starter Pack (see our getting started guide), which is the main reason anyone uses it. Fine as a freebie, poor as a purchase.

  • Raton Canyon (GTA$ 1,450,000): a scenic spot by Cassidy Creek, but still deep in the north with awkward canyon roads. The view doesn't shorten the sell drives.

  • Lago Zancudo (GTA$ 1,550,000): on the wetlands west of Fort Zancudo. The river inlet makes getting in and out mildly annoying, but it is closer to the city than its price suggests.

  • Chumash (GTA$ 1,650,000): our top pick, see above.

  • Grapeseed (GTA$ 1,750,000): west of the McKenzie Field airstrip, in the far northeast. The airstrip is no help (sell missions always provide their own vehicles) and the drives are long.

  • Route 68 (GTA$ 1,950,000): our budget pick, see above.

  • Grand Senora Oilfields (GTA$ 2,035,000): a stone's throw east of Route 68 for GTA$ 85,000 more. There's no reason to pay the difference.

  • Grand Senora Desert (GTA$ 2,120,000): same area again, higher price again, same sell drives. Skip it.

  • Smoke Tree Road (GTA$ 2,205,000): a solid mid-map option with a straight shot down the Senora Freeway toward the city.

  • Thompson Scrapyard (GTA$ 2,290,000): just southeast of Smoke Tree Road and even closer to the freeway. Decent, but at this price Farmhouse is the better buy.

  • Farmhouse (GTA$ 2,375,000): our premium pick, see above.

Changing Bunker Locations

If you buy a bunker and later want to switch, you trade it in against the new location and get half of the old bunker's purchase price back. Supplies, stock, and in-progress research are lost, but everything you already unlocked through research carries over, as do the Mobile Operations Center and Anti-Aircraft Trailer if you own them.

Bunker Upgrades and Renovations

Upgrades and renovations are identical across all 11 locations.

Bunker Upgrades

Upgrades are bought from the Disruption Logistics screen on your bunker computer, and they decide whether your bunker makes real money:

  • Staff Upgrade (GTA$ 598,500): speeds up production. Essential.

  • Equipment Upgrade (GTA$ 1,155,000): speeds up production further. Essential.

  • Security Upgrade (GTA$ 351,000): halves how often NPC raids threaten your stock. Optional if you sell frequently, worthwhile if you like sitting on a full bar.

The production upgrades also raise the value of what you make: stock is worth GTA$ 5,000 per unit with no upgrades and GTA$ 7,000 per unit with both. Buy them before you judge the business.

Bunker Renovations

Renovations are cosmetic or convenience options on the Maze Bank Foreclosures page (you can add them later, too). None of them affect your income:

  • Styles (GTA$ 215,000 for Style 2, GTA$ 290,000 for Style 3): purely aesthetic.

  • Personal Quarters (GTA$ 265,000): lets you spawn at the bunker and adds a wardrobe. Genuinely convenient, by no means necessary.

  • Shooting Range (GTA$ 740,000): private shooting-skill practice plus challenges that unlock rewards.

  • Gun Locker (GTA$ 175,000): lets you hide weapons you never use from the weapon wheel. Only worth it if your wheel is overflowing.

  • Transportation (GTA$ 85,000 for Caddy 1, GTA$ 120,000 for Caddy 2): golf caddies for the corridors that save you almost no time. Skip; if you really want fast travel inside, ride a motorcycle in.

The Bunker Supply Chain

Now that you have your bunker and (hopefully) your upgrades, you're ready for the actual Gunrunning loop.

The first thing to do is buy supplies. Yes, buy. You can steal them if that sounds fun, but a steal mission pauses production, takes real time, and typically fills only a fifth of the bar. Paying GTA$ 75,000 for a full bar is almost always the better deal per hour. Trust us.

Fully upgraded, a bar of supplies is consumed in about 2 hours 20 minutes and becomes 20 units of stock. When the bar runs dry, resupply and consider selling your stock.

Manufacturing vs Research

On the bunker computer you can assign staff to manufacturing, research, or split them. For income, keep everyone on manufacturing; a split just slows both jobs down.

Research unlocks genuinely useful gear across 51 projects: explosive sniper rounds, MK II weapon upgrades, vehicle mods, and more. Earning it passively takes ages, so the popular shortcut is to keep staff on manufacturing and fast-track projects from the laptop for up to GTA$ 225,000 each. Unlocking absolutely everything that way costs up to GTA$ 11,475,000, which is why most players fast-track only the handful of unlocks they actually want.

The Mansion Production Boost

If you own one of the mansions added in the December 2025 A Safehouse in the Hills update, your AI concierge can put a free production boost on one of your businesses each day. Boosted, the bunker produces roughly three times faster, filling the entire stock bar in around 4 hours instead of nearly 12. You can't boost the same business two days in a row, but on bunker days it means a huge amount of extra product for zero cost.

Selling Bunker Product

When you start a sell mission you'll be outside your bunker with one or more randomly chosen delivery vehicles. Drive the stock to the drop-off point(s) within the time limit and the payment lands in your Maze Bank account the moment you finish.

Two decisions matter every time you sell:

  • Where: delivering to Los Santos pays 50% more than selling nearby in Blaine County, GTA$ 10,500 per unit instead of GTA$ 7,000 with a fully upgraded bunker. Take the longer drive unless you're short on time.

  • How much: sell at 25 units or less (GTA$ 175,000 of stock value) and you're guaranteed a single delivery vehicle you can comfortably handle solo. Carry more and the game can hand you two or three vehicles on one timer.

Time limits are 15 minutes for most scenarios (30 for one of them), and since a June 2024 update solo sellers get 50% more time, which took most of the panic out of selling alone. Since July 2022 sell missions also work in invite-only sessions, so you no longer have to gamble your cargo in a public lobby.

The full breakdown of every scenario, the exact stock thresholds, and the griefer-avoidance playbook is in our bunker sell missions guide.

One more earner while you're at it: once your bunker is producing, Agent 14 periodically offers the Ammu-Nation Contract, a quick one-vehicle delivery worth GTA$ 50,000 that doesn't touch your sellable stock. It's covered in the sell missions guide as well.

Bunker Lifestyle

The rhythm of bunker life goes like this: log in, buy supplies, and sell stock if you have a batch worth moving. Then go do heists, races, or other businesses while your staff work. Check back roughly every two and a half hours to resupply, run the Ammu-Nation Contract when it pops up, and put the mansion production boost on the bunker when it's the bunker's turn.

Treated that way, the bunker quietly adds hundreds of thousands of GTA$ per play session for minutes of actual effort. It also stacks naturally with Motorcycle Club businesses, which follow the same resupply rhythm, and with the Nightclub, which passively accrues bunker-linked Sporting Goods on top.

Bunker FAQ

Is the bunker still worth buying?

Yes. A fully upgraded bunker returns about GTA$ 675,000 profit per full production run while you play other content, its research unlocks are still relevant, and owning one adds Sporting Goods to your Nightclub warehouse. It remains one of the first businesses worth buying.

Should I buy supplies or steal them?

Buy. A full bar costs GTA$ 75,000 and keeps production running; steal missions are free but pause production and usually deliver only a fifth of a bar per run. Your time is worth more than the discount.

How long does a full bunker take to fill?

About 11 hours 40 minutes of session time with both production upgrades, or roughly 4 hours with the mansion production boost active. Without upgrades it's far slower, which is why the Staff and Equipment upgrades come first.

Should staff be on research or manufacturing?

Manufacturing, for money. Fast-track the research you care about with cash (up to GTA$ 225,000 per project) instead of sacrificing production time.

Can I sell my bunker?

Not for cash. You can trade it in when buying a different location, recovering half of the original purchase price, but supplies, stock, and unfinished research are lost.

How do I avoid bunker raids?

Raids can only trigger while you're registered as a CEO or MC President with stock on hand, so deregister when you're idling. The Security upgrade halves raid frequency, and selling regularly instead of hoarding a full bar keeps the stakes low.