Cocaine Lockups

Cocaine Lockups

Cocaine Lockups are high-income production businesses. Buy or steal supplies, manufacture stock over time, then sell it in sell missions for profit. Added in the Bikers update, with 4 locations from $975,000.

Fully upgraded, a full 10-unit batch sells for $525,000. Supplies cost $187,500, leaving about $337,500 net per batch, about $105,000/hr.

Buy-in from
$975,000
Income
High income
Added in
Bikers
Requires
Clubhouse

Requires a Clubhouse (be an MC President).

Full guide

Everything you need to know about the Cocaine Lockup in GTA V Online

The best location, which upgrades matter, real payouts, and the stock cutoff that keeps solo sales to one vehicle.

Income

Solo run

~1h to fill · sells for $105,000 · net $67,500

Full stock

5h to fill · sells for $525,000 · net $337,500

Net $/hr

$67,500/hr

Sell vehicles

1 under $210k, up to 4 at full stock

Supply cost

$187,500 (steal for free)

Sell missions: delivery vehicles

Delivery vehicles by stock held, selling solo.

  • Up to 1 vehicle · under 4 units ($210,000) Guaranteed single vehicle, the safe solo sale
  • Up to 2 vehicles · 4–5 units ($210,000+) Cocaine is the documented exception to the 1.25-bar rule: 3 units (1.5 bars) is still a guaranteed single vehicle, so the second vehicle starts at 4
  • Up to 3 vehicles · 6–7 units ($315,000+)
  • Up to 4 vehicles · 8+ units ($420,000+) Worst case with the Bagger bike roll; truck, boat and plane rolls cap at 3

Sale-event and full-lobby bonuses change the payout, not the vehicle count.

Production

Stock production

Sells for
$525,000
Supply cost
$187,500
Net profit
$337,500
Rate
$105,000/hr
Time to fill
5h
Capacity
10 unit

Figures are estimates. How we determined these numbers

Upgrades

Equipment Upgrade

equipment

$935,000

+30% value

Raises product value and roughly doubles how far supplies stretch; also speeds up manufacturing.

Staff Upgrade

staff

$390,000

Speeds up manufacturing further and also raises product sale value alongside the Equipment Upgrade.

Security Upgrade

security

$570,000

Reduces the chance of lockup raids and product theft; no effect on income.

How we determined these numbers

Income figures are community-measured estimates. Expand a section for the assumptions behind each number.

Production

Stock production (Base)

No upgrades. Buying enough supplies to fill a full 10-unit batch costs about $375,000 without the Equipment upgrade, which roughly halves that; steal supplies for $0 instead. Sell to the furthest buyer for maximum value. ~50 min/unit (~8.3h to fill). Net = full_value - production_cost.

Stock production (Fully upgraded)

Equipment and Staff upgrades both raise product sale value (full batch $525,000 vs $405,000 without) and speed up manufacturing. Equipment also makes supplies stretch about twice as far, so a full batch costs about $187,500 in bought supplies (roughly double without it), or steal them for $0. ~30 min/unit (~5h to fill).

Sell missions

Solo sell delivery (Base)

To keep sell missions solo-completable, deliver when stock value reaches ~$81,000 (2 of 10 units, one delivery vehicle). Sales below a quarter of capacity spawn a single vehicle; a fuller batch spawns 2-4 vehicles that need more players. Selling to the furthest buyer pays more than a local sale; a High Demand bonus adds +2.5% per other player in the session, up to +50% in a full public lobby.

The sell phase of the stock manufactured above - not extra income. It caps how much you can safely cash out per solo mission.

Solo sell delivery (Fully upgraded)

With Equipment and Staff upgrades stock is worth more per unit, so the safe solo threshold rises to ~$105,000 of stock value (2 of 10 units, one delivery vehicle). Sales below a quarter of capacity spawn a single vehicle; a fuller batch spawns 2-4 vehicles that need more players. Selling to the furthest buyer pays more than a local sale; a High Demand bonus adds +2.5% per other player in the session, up to +50% in a full public lobby.

The sell phase of the stock manufactured above - not extra income. It caps how much you can safely cash out per solo mission.

Cocaine Lockups discount history 30 weeks

Weekly sales

  • 2026-01-29 – 2026-02-04 −40%
  • 2025-07-03 – 2025-07-09 −30%
  • 2024-04-18 – 2024-04-24 −30%
  • 2023-08-24 – 2023-08-30 −40%
  • 2023-03-30 – 2023-04-05 −40%
  • 2023-02-16 – 2023-02-22 −35%
  • 2022-05-26 – 2022-06-01 −30%
  • 2022-04-28 – 2022-05-04 −30%
  • 2021-02-18 – 2021-02-24 −50%
  • 2020-08-27 – 2020-09-02 −40%
  • 2020-06-25 – 2020-07-01 −50%
  • 2020-03-12 – 2020-03-18 −40%
  • 2020-01-09 – 2020-01-15 −40%
  • 2019-11-28 – 2019-12-04 −50%
  • 2019-10-17 – 2019-10-23 −50%
  • 2019-07-04 – 2019-07-10 −40%
  • 2019-05-02 – 2019-05-08 −40%
  • 2019-03-14 – 2019-03-20 −50%
  • 2019-01-03 – 2019-01-09 −35%
  • 2018-11-15 – 2018-11-21 −40%
  • 2018-11-01 – 2018-11-07 −35%
  • 2018-09-13 – 2018-09-19 −40%
  • 2018-08-09 – 2018-08-15 −25%
  • 2018-08-02 – 2018-08-08 −25%
  • 2018-07-26 – 2018-08-01 −25%
  • 2018-07-19 – 2018-07-25 −25%
  • 2018-06-21 – 2018-06-27 −50%
  • 2018-05-31 – 2018-06-06 −50%
  • 2017-04-27 – 2017-05-03 −25%
  • 2017-01-12 – 2017-01-18 −25%