Bunkers

Bunkers

Bunkers are high-income production businesses. Buy or steal supplies, manufacture stock over time, then sell it in sell missions for profit. Added in the Gunrunning update, with 11 locations from $1,165,000.

Fully upgraded, a full 100-unit batch sells for $1,050,000. Supplies cost $375,000, leaving about $675,000 net per batch, about $90,000/hr.

Buy-in from
$1,165,000
Income
High income
Added in
Gunrunning
Requires
No property

Register as a CEO, VIP, or MC President to source supplies.

Full guides

How to Make Money with a Bunker on GTA Online

Which location to buy, which upgrades matter, and how to run the supply chain for steady profit.

How to Complete Bunker Sell Missions (Gunrunning) in GTA Online

Every sell scenario explained, plus how to keep deliveries down to a single vehicle.

Income

Solo run

~1.9h to fill · sells for $175,000 · net $112,500

Full stock

11.7h to fill · sells for $1,050,000 · net $675,000

Net $/hr

$57,692/hr

Sell vehicles

1 under $182k, up to 3 at full stock

Supply cost

$375,000 (steal for free)

Sell missions: delivery vehicles

Delivery vehicles by stock held, selling solo.

  • Up to 1 vehicle · under 26 units ($182,000) Guaranteed single vehicle, the safe solo sale
  • Up to 2 vehicles · 26–50 units ($182,000+) A Phantom Wedge roll stays a single truck
  • Up to 3 vehicles · 51+ units ($357,000+) Insurgent and Marshall rolls use up to 3 trucks; a Phantom Wedge roll stays a single truck

Sale-event and full-lobby bonuses change the payout, not the vehicle count.

Production

Stock production

Sells for
$1,050,000
Supply cost
$375,000
Net profit
$675,000
Rate
$90,000/hr
Time to fill
11.7h
Capacity
100 unit

Figures are estimates. How we determined these numbers

Upgrades

Equipment Upgrade

equipment

$1,155,000

+50% value

Increases manufactured stock value and speeds up manufacturing + research.

Staff Upgrade

staff

$598,500

Speeds up manufacturing + research (no change to stock value).

Security Upgrade

security

$351,000

Reduces the chance of bunker raids and stock theft; no effect on income.

Unlocks & benefits

Vehicles unlocked

  • Mobile Operations Center (MOC): Owning a Bunker unlocks the Mobile Operations Center - a customizable mobile HQ trailer bought from Warstock and stored at the Bunker (its cab is a separate purchase).

Weapons unlocked

  • Mk II Weapon upgrades (Research): Bunker research unlocks Mk II conversions and attachments for weapons (applied at the MOC or Weapon Workshop). Research runs ~1 unit per 5 min (base) or ~1 per 3.5 min with upgrades.

Benefits

  • Weaponized Vehicle Research: Bunker research unlocks weaponized-vehicle upgrades and trade prices (discounts) for vehicles at Warstock.

How we determined these numbers

Income figures are community-measured estimates. Expand a section for the assumptions behind each number.

Production

Stock production (Base)

No upgrades. Buy supplies (5 full resupplies at $75,000 = $375,000) and sell a full 100-unit batch to Los Santos ($7,500 per unit LS, $5,000 local). Manufacturing only (no research split), ~10 min/unit (~16.7h to fill). Net = full_value - production_cost.

Stock production (Fully upgraded)

Equipment + Staff upgrades. Equipment raises stock value (full batch $1,050,000 vs $700,000 without, sold to Los Santos). Buy supplies ($375,000) or steal them for $0 at a time cost. ~7 min/unit (~11.7h to fill).

Sell missions

Solo sell delivery (Base)

To keep sell missions solo-completable, deliver when stock value reaches ~$125,000 (one delivery vehicle, ~15-minute limit). A full $700,000 batch usually spawns multiple vehicles that need more players. Los Santos pays ~+50% over Blaine County; a High Demand bonus adds +2.5% per other player in the session, up to +50% in a full public lobby.

The sell phase of the stock manufactured above - not extra income. It caps how much you can safely cash out per solo mission.

Solo sell delivery (Fully upgraded)

With the Equipment upgrade, stock is worth more per unit, so the safe solo threshold rises to ~$175,000 of stock value (one delivery vehicle, ~15-minute limit). A full $1,050,000 batch usually spawns multiple vehicles that need more players. Los Santos pays ~+50% over Blaine County; a High Demand bonus adds +2.5% per other player in the session, up to +50% in a full public lobby.

The sell phase of the stock manufactured above - not extra income. It caps how much you can safely cash out per solo mission.

Bunkers discount history 40 weeks

Weekly sales

  • 2026-07-09 – 2026-07-13 −40%
  • 2026-07-02 – 2026-07-08 −40%
  • 2025-10-02 – 2025-10-08 −30%
  • 2025-07-03 – 2025-07-09 −30%
  • 2024-08-29 – 2024-09-04 −30%
  • 2024-04-04 – 2024-04-10 −30%
  • 2023-10-12 – 2023-10-18 −30%
  • 2023-08-10 – 2023-08-16 −30%
  • 2023-04-06 – 2023-04-12 −30%
  • 2023-01-12 – 2023-01-18 −30%
  • 2022-11-24 – 2022-11-30 −50%
  • 2022-09-01 – 2022-09-07 −40%
  • 2022-08-11 – 2022-08-17 −40%
  • 2022-04-28 – 2022-05-04 −30%
  • 2021-08-26 – 2021-09-01 −50%
  • 2021-07-01 – 2021-07-07 −50%
  • 2021-04-29 – 2021-05-05 −50%
  • 2021-01-21 – 2021-01-27 −40%
  • 2020-07-02 – 2020-07-08 −70%
  • 2019-11-14 – 2019-11-20 −40%
  • 2019-10-17 – 2019-10-23 −50%
  • 2019-08-29 – 2019-09-04 −40%
  • 2019-07-11 – 2019-07-17 −40%
  • 2019-07-04 – 2019-07-10 −40%
  • 2019-05-30 – 2019-06-05 −40%
  • 2019-04-04 – 2019-04-10 −30%
  • 2019-02-14 – 2019-02-20 −40%
  • 2018-12-20 – 2018-12-26 −35%
  • 2018-10-11 – 2018-10-17 −35%
  • 2018-09-27 – 2018-10-03 −40%
  • 2018-09-13 – 2018-09-19 −30%
  • 2018-09-06 – 2018-09-12 −40%
  • 2018-08-30 – 2018-09-05 −40%
  • 2018-08-09 – 2018-08-15 −25%
  • 2018-08-02 – 2018-08-08 −25%
  • 2018-07-26 – 2018-08-01 −25%
  • 2018-07-19 – 2018-07-25 −25%
  • 2018-07-12 – 2018-07-18 −40%
  • 2018-05-24 – 2018-05-30 −40%
  • 2017-10-26 – 2017-11-01 −30%