How to Complete The Humane Labs Raid in GTA Online

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The Humane Labs Raid in GTA 5 Online pays a total take of GTA$ 472,500 on Easy, GTA$ 945,000 on Normal and GTA$ 1,181,250 on Hard, split between four players by cuts. If the host has not yet completed the finale this weekly period, rewards increase for all players and the Hard take rises to GTA$ 1,771,875.

It's the third Original Heist, unlocked by finishing The Prison Break. Your crew raids the Merryweather-guarded Humane Labs and Research facility and steals its research files for Agent 14, across five setups and a finale split into two teams of two. The numbers above are current. Any guide still quoting GTA$ 675,000 for Hard is out of date, and any that counts four setups has miscounted: there are five.

The Humane Labs Raid quick facts

Quick facts

Details

Heist

The Humane Labs Raid, third of the Original Heists

Added

Heists update, March 2015

Unlocked by

Finishing The Prison Break

Unlocks next

Series A Funding

Host requirements

Rank 12 or above, high-end apartment with a heist planning room

Setup cost

GTA$ 25,000, paid by the host

Players

Exactly 4, for every setup and the finale

Setups

Key Codes, Insurgents, EMP, Valkyrie, Deliver EMP

Finale teams

Pilot and Gunner (Valkyrie), Ground Team (two players)

Total take (Easy / Normal / Hard)

GTA$ 472,500 / GTA$ 945,000 / GTA$ 1,181,250

Host's first finale this week

GTA$ 708,750 / GTA$ 1,417,500 / GTA$ 1,771,875

Elite Challenge

GTA$ 100,000, paid on top of your cut

Trade-price unlocks

Hydra, Valkyrie, Insurgent, Insurgent Pick-Up, Dinghy

How much The Humane Labs Raid pays

The Humane Labs Raid payout is a total take that the crew splits by cuts. There's a standard rate, and a higher rate when the host has not yet completed the finale in the current weekly period.

Difficulty

Standard take

Host's first finale this week

Easy

GTA$ 472,500

GTA$ 708,750

Normal

GTA$ 945,000

GTA$ 1,417,500

Hard

GTA$ 1,181,250

GTA$ 1,771,875

The higher column is a 1.5x bonus. In Rockstar's words, rewards increase "for all players if the host has not yet completed the associated Finale in the current weekly period." Once the host has completed it, later finales they host that week pay less.

If you want every heist's payout side by side, the heist payouts comparison lists The Humane Labs Raid with the rest of the Original Heists.

Why older guides show GTA$ 675,000

The Criminal Enterprises update (July 2022) raised the Humane Labs finale by 75%. Before it, the take was GTA$ 270,000 / GTA$ 540,000 / GTA$ 675,000, and the same update cut the setup cost to GTA$ 25,000. Title Update 1.73 (14 July 2026) cut payouts on many heists, but not on the Original Heists. It added the weekly bonus above instead.

Setup pay and cuts

Setups pay the crew only. The host gets no setup cash and earns only from the finale. Title Update 1.73 increased setup-mission pay for the Original Heists.

Because the host pays the setup cost and gets nothing from the setups, a common community convention is 40% for the host and 20% each for the other three. That's a habit, not a rule: agree the split before the finale.

No cash to lose

The target is data, so there's no loot to carry. Unlike the Pacific Standard Job, the take isn't reduced by damage.

How to start The Humane Labs Raid

Finish The Prison Break first. Agent 14 contacts the host when the next heist is ready, and the host launches it from the planning room in their high-end apartment.

The host needs:

  • Rank 12 or above.

  • A high-end apartment with a heist planning room. The High-End Apartments page lists them.

  • GTA$ 25,000 for the setup cost, paid up front.

If you're new to the Original Heists, the strand starts with The Fleeca Job, so the host has to work through that and The Prison Break before this one opens up.

Four players, no exceptions

The Humane Labs Raid needs exactly four players for every setup and for the finale. The host can't launch with fewer, and the job fails if someone leaves. There's no solo, two-player or three-player way to run it, so line up a full crew before you start.

The five setup missions

Key Codes and Insurgents come first, in either order. EMP unlocks once both are done. Valkyrie and Deliver EMP unlock after EMP, and the finale unlocks after both of those.

Key Codes

Four roles. The Buyer and the Bodyguard meet the contact, Karen Daniels of the IAA, in a Downtown parking lot, while the North and South Lookouts cover them from vantage points. FIB agents ambush the handover: fight them off, grab the briefcase and get it back to the planning room. Picking up a wanted level while you wait, or disrupting the meeting or destroying the contact's car, fails the mission.

Insurgents

Steal two Insurgents from a Merryweather test site at the Davis Quartz quarry: one plain Insurgent and one Insurgent Pick-Up with a roof-mounted gun. Merryweather chases you, so put someone on the Pick-Up's gun.

EMP

Take a Dinghy out to the aircraft carrier, fight up through the ship to the flight deck and steal the Hydra jet carrying the EMP. Jets come after it, so shoot them down, then fly the Hydra to the drop off. The other three can grab jets from the deck and escort it.

Valkyrie

Steal the Valkyrie gunship from Merryweather's guarded base at the Los Santos Naval Port. One player flies while the others use its guns to destroy the helicopters that chase you, then deliver it.

Deliver EMP

This is the stealth setup. Drive the EMP-fitted Insurgent to Humane Labs, quietly take out the guards and scientists with suppressed weapons, hack the garage door, park the Insurgent inside and leave. Being spotted fails it, and so does a guard finding a body.

The finale: two teams of two

The crew splits into the Valkyrie team (Pilot and Gunner) and the two-player Ground Team.

Pilot and Gunner

Fly the Valkyrie to the drop zone high above the lab and hold altitude while the Ground Team jumps. Then come lower and hold off Merryweather security around the facility. Watch for the Ground Team's signal flare and pick them up.

Ground Team

The EMP knocks the power out. Parachute into the parking lot, blow the control panel to open the door, and fight through the dark facility to the lab using night vision. Both players swipe their keycards at the same time, then take the elevator down to the cooling tunnel, swim out with a rebreather to the beach and fire a flare.

The escape

With everyone back in the Valkyrie, attack helicopters move in. The Gunner and the Ground Team fight them off, so shoot the Buzzards down fast before they wear the Valkyrie down. Once they're clear, the Pilot flies to the meeting point.

How the finale fails (and how to avoid it)

The game's fail list for the finale includes these:

  • The Valkyrie is destroyed.

  • Someone parachutes into the lab before the drop zone is reached.

  • The Valkyrie flies too close to the lab before the EMP has triggered.

  • The crew runs out of lives.

  • A player leaves.

The Pilot controls two of these: climb to the drop zone and keep clear of the lab until the EMP has gone off. The Ground Team waits for the drop zone before jumping, and the whole crew prioritises the Buzzards in the escape, because a destroyed Valkyrie ends the run.

The Elite Challenge

Hit all three in one run:

Challenge

Target

Time

Under 11:00

Vehicle damage

Under 2%

Deaths

Nobody gets wasted

The reward is GTA$ 100,000, paid on top of your cut rather than added to the pot you split.

Vehicles, awards and what comes next

The Humane Labs Raid unlocks five vehicles at trade price. The Hydra unlocks as soon as you finish the EMP setup; the rest unlock after the finale.

Vehicle

Trade price

Seller

Unlocked after

Hydra

GTA$ 3,000,000

Warstock Cache & Carry

The EMP setup

Valkyrie

GTA$ 2,850,000

Warstock Cache & Carry

The finale

Insurgent

GTA$ 675,000

Warstock Cache & Carry

The finale

Insurgent Pick-Up

GTA$ 1,350,000

Warstock Cache & Carry

The finale

Dinghy

GTA$ 125,000

DockTease

The finale

For comparison, the normal prices are GTA$ 3,990,000 for the Hydra, GTA$ 3,790,500 for the Valkyrie, GTA$ 897,750 for the Insurgent and GTA$ 166,250 for the Dinghy.

Completing the heist also earns the "Lab Report" award.

The Humane Labs Raid unlocks Series A Funding, the next Original Heist. The strand that began with The Fleeca Job ends with the Pacific Standard Job, the last and biggest of the set.

Humane Labs Raid FAQ

What is the Humane Labs Raid payout?

The total take is GTA$ 472,500 on Easy, GTA$ 945,000 on Normal and GTA$ 1,181,250 on Hard, split by cuts. If the host has not yet completed the finale in the current weekly period, rewards increase for all players: the total take becomes GTA$ 708,750 / GTA$ 1,417,500 / GTA$ 1,771,875. Once the host has completed it, later finales they host that week pay less. The Elite Challenge adds GTA$ 100,000 on top of your cut.

How do you beat the Deliver EMP setup?

Stay quiet. Drive the EMP-fitted Insurgent to Humane Labs, take out the guards and scientists with suppressed weapons, hack the garage door, park the Insurgent inside and leave. You fail if you're spotted or a guard finds a body.

Can you do the Humane Labs Raid with two players?

No. Every setup and the finale need exactly four players. The host can't launch with fewer, and the job fails if someone leaves, so there's no solo, two-player or three-player run.

How do you start the Humane Labs Raid?

Finish The Prison Break. Agent 14 contacts the host when the next heist is ready, and the host launches it from the planning room in their high-end apartment. The host needs rank 12 or above and GTA$ 25,000 for the setup cost.

What is the rebreather for?

The Ground Team uses it at the end of their route. After swiping the keycards, they take the elevator down to the cooling tunnel and swim out with a rebreather to the beach, then fire a flare for the Valkyrie to pick them up.

What makes the Humane Labs Raid demanding?

Five setups that all need a full crew of four, a stealth mission (Deliver EMP) that fails the moment you're spotted, and a finale where the Valkyrie has to survive attack helicopters on the way out. The Elite Challenge adds an 11:00 time limit, under 2% vehicle damage and no deaths.

What comes after the Humane Labs Raid?

Series A Funding is the next Original Heist, and the strand finishes with the Pacific Standard Job. The Humane Labs Raid itself is unlocked by finishing The Prison Break.