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Everything You Need to Know About the Kortz Center Heist in GTA Online

Guide · Published

The Kortz Center Heist is live in GTA Online as of Tuesday, July 14, 2026, and it turns Los Santos' most prestigious exhibition gallery into your next big score. The setup runs through a new Art Studio expansion for your Mansion, priced at GTA$ 4,700,000, and the job itself follows the classic rhythm: scope out the gallery, run your preps, then hit the finale solo or with a crew. The first run in a fresh week pays GTA$ 1,218,000–1,925,000 for the primary painting alone, with secondary art stacking on top. We're running the heist ourselves, and this guide keeps growing as we confirm more.

Kortz Center Heist Quick Facts

Fact

Detail

Release date

Released Tuesday, July 14, 2026

Players

1–4 (solo or with up to 3 others)

Required property

Mansion with the Art Studio expansion

Art Studio price

GTA$ 4,700,000

Setting

The Kortz Center, Pacific Bluffs

Primary payout

GTA$ 1,218,000–1,925,000 first weekly run, GTA$ 304,500–481,250 on repeats

Cooldown

No fixed timer: Raf's call gates reruns, GTA$ 100,000 replay fee

Weekly rotation

3 new paintings each week

Kortz Center Heist Release Date

The Kortz Center Heist released on Tuesday, July 14, 2026, on all platforms, and it's playable right now.

The heist headlines this summer's update, which also brings new supercars, Hao's Special Works compatible vehicles, and Mission Creator improvements. GTA+ members get an extra perk on day one: the Grotti Veleno GT, a Super with an HSW upgrade (PS5, Xbox Series X|S, and GTAV Enhanced only), is this GTA+ month's free vehicle. Two dates matter there, and they're different things: the car is exclusive to GTA+ members until July 23, when it goes on general purchase, while the free member claim from the Vinewood Car Club runs through August 12, so members don't need to rush it.

What You Need to Start the Kortz Center Heist

The Kortz Center Heist requirements come down to one property chain: a Mansion with the new Art Studio expansion. Mansions start at GTA$ 11,500,000, and if you don't own one yet, our mansions hub breaks down every location and price. Rockstar specifically notes that the Richman Villa sits a short drive from the Kortz Center, which matters when you're running preps.

The Art Studio costs GTA$ 4,700,000. Two discounts can cut that down:

  • Elitist tier discount: GTA$ 1,000,000 off, bringing the Art Studio to GTA$ 3,700,000. This one is locked to players who qualified during the Fine Art Collector program, which closed on July 13, so it's no longer available to new qualifiers.

  • GTA+ discounts: GTA+ members get GTA$ 1,000,000 off the Art Studio through August 12, and it stacks with the Elitist discount, so the floor is GTA$ 2,700,000. GTA+ also takes GTA$ 2,000,000 off all three mansions until August 5.

Starting from scratch, the standard all-in cost is a Mansion (from GTA$ 11,500,000) plus the GTA$ 4,700,000 Art Studio. A GTA+ member who buys in before those deadlines pays GTA$ 13,200,000 all-in: a mansion from GTA$ 9,500,000 plus the Art Studio at GTA$ 3,700,000.

The Art Studio isn't just a purchase gate, it's the heist's operational HQ. It houses a counterfeiter who crafts replicas of the target paintings, your gear and tech accumulate there as you work through prep, you pick a custom loadout for the finale from inside it, and owners can host friends in the space.

How to Start the Kortz Center Heist

Here's the exact path from zero to the planning board:

  1. Buy the Art Studio. Open the Prix Luxury Real Estate website in-game, pick your Mansion, select Renovate, then Additional Rooms, and add the Art Studio. It gets built on Basement Level 2.

  2. Head down to Basement Level 2. If you're already inside your Mansion, take the lift and select Basement Level 2: the Art Studio is on that floor, the same one that holds your vault, and an H on your map marks the Art Studio doorway. If you're outside, walk up to the entrance and choose the Art Studio option instead, though the lift is quicker once you're indoors. The route is identical in all three Mansions, since the Tongva Estate, Vinewood Residence and Richman Villa share one interior; only the exterior, location and price differ.

  3. Meet your employers. A cutscene introduces your mysterious client, Mr. Faber, and his fixer Raf De Angelis, who acts as your point man, feeding you reconnaissance and intel as the job comes together. Your Mansion's AI Assistant pitches in as well.

After the cutscene you land at the heist planning board. One thing before you touch it: register as a CEO or MC President, because the board sits inert until you're running as a Boss. Once you are, everything flows through the Art Studio: intel arrives there, prep equipment builds up there, and it's where you gear up before hitting the gallery. The structure is the familiar scope-out, preps, finale loop, anchored to your Mansion rather than an arcade or submarine.

Scoping Out the Kortz Center

Before the robbery, you visit the Kortz Center itself and case the gallery. That means photographing the target paintings without alerting security, and identifying exits, escape routes, and optional loot along the way.

The scope-out is not a formality: the entry points and optional preps on your planning board are exactly the ones you found. Entry points you haven't photographed aren't among your options in the finale, and optional preps you haven't found show up as crossed-out blanks until you find them. There are four entry points to find: the Staff Entrance, the Skylight, the Loading Bay, and the Sewer. We saw this on our own board, which went from two entry points to four, and from four optional preps to five (the Glass Cutter appearing), from scoping more of the gallery. Skimp here and you narrow the run before it starts. If you missed something, you can launch the scope-out again from the planning board and go back for it.

Pay attention to the optional loot too. Secondary artworks are scattered throughout the gallery, and Rockstar says they stack up quickly, so a thorough scope-out pays off directly in the finale.

Kortz Center Heist Preps

The heist has five mandatory prep missions, spread across the planning board's four categories: one Infiltration Gear, one Unmarked Weapons, one Getaway Vehicle, and both Equipment preps (the Access Code and the Hacking Device). Equipment needs both of its preps done; in each of the other three categories, you pick the option you want and run the prep for it.

About the big red figures on the board: those are scoped valuations, not payouts. One is the estimated worth of the primary painting you're currently targeting; the other is a running total for the secondary artworks you've scoped, and that one climbs as you scope more. What you actually bank is a different question: Rockstar has confirmed that leaving witnesses or CCTV footage makes stolen art harder to fence and worth less, so the same haul is worth more from a clean run. The payout section below has the real numbers.

On top of those there are 5 optional preps. A few things worth knowing before you start grinding:

  • You must be a registered CEO or MC President to launch preps, but they work in invite-only and solo sessions, so you never have to fight a public lobby for them.

  • You can run preps remotely. Phone Raf to launch the next prep from wherever you are instead of driving back to the Art Studio between missions.

  • The 5 optional preps are sabotage jobs that make the finale easier: hitting guard shipments and guard routes, plus securing a glass cutter, power drills, and EMP charges. Some are one-offs per playthrough, so if a painting is worth a clean run, they're worth the extra time.

We're playing through the heist now, and this page keeps improving as we lock things in. For a full breakdown of the planning board, the scope-out, all four entry points, and every prep and choice, see our Kortz Center Heist preps and scope-out deep dive. For the job itself, our Kortz Center Heist finale walkthrough covers all four entrances, the vault, and the escape; this overview stays the fast reference.

The Finale: Solo or With a Crew

Yes, you can play the Kortz Center Heist solo, or bring up to 3 other players. Two honest caveats before you go in alone: solo play raises the difficulty, and it limits how many secondary artworks you can take, so a crew walks out of the gallery with more loot. Extra crew members aren't just backup, more hands help you escape with more art. For entrance-by-entrance routes, the vault, and the escape options, see the finale walkthrough.

Stealth directly affects your profit. Leaving witnesses or getting caught on CCTV makes the stolen art harder to fence, which lowers its black-market value. Clean, covert runs pay the most, so this plays closer to a Cayo Perico stealth loop than a guns-blazing Fleeca run.

If you're weighing where your grinding time goes, keep in mind that this same update reshuffled the wider heist economy: it cut payouts on several older heists, Cayo Perico and the Diamond Casino among them, while adding a weekly first-completion bonus on several heists (including the Diamond Casino and the Original Heists) and raising setup-mission payouts on the Original Heists and the Doomsday Heist. Our Cayo Perico quick guide and Diamond Casino Heist guide cover both of those jobs, and the Fleeca Job remains the quickest way into heists if you're starting fresh.

Kortz Center Heist Payout

The primary painting pays GTA$ 304,500–481,250 as its standard take, and the first completion of each weekly reset multiplies that to GTA$ 1,218,000–1,925,000, varying with which painting is that week's primary. With secondary art on top, a clean solo first run of the week lands around GTA$ 2,000,000–2,200,000 all-in. Repeats cost a GTA$ 100,000 fee (your first run is free) and pay a fraction of the weekly first; replaying within about 15 minutes of Raf's call runs it on hard mode, which adds roughly 10 percent to that reduced primary and doubles the elite bonus to GTA$ 100,000. The full loot value table, bag math, and crew split rules live in the finale walkthrough.

The levers that move the number:

  • The first sale of each week's primary target painting pays the most.

  • Secondary artworks stack, so sweeping the gallery adds real value on top of the primary.

  • Stealth raises the take: no witnesses, no CCTV footage, maximum black-market value.

  • You don't have to sell at all. Primary paintings can be kept and displayed in your Mansion instead of going to Mr. Faber's clients.

There is no fixed cooldown number we can stand behind: Raf calls when you can run the heist again, and the wait varies.

Weekly Painting Rotation

The Kortz Center rotates 3 new primary paintings each week, and each one comes with the same choice: sell it to Mr. Faber's clients or hang it in your Mansion. That rotation is the replayability hook, giving you a fresh reason to hit the gallery every week.

The rotation slots straight into our coverage of GTA Online weekly updates, and you can track it alongside everything else worth doing each week with our weekly checklist.

Fine Art Collector Program: Now Closed

The Fine Art Collector program was the pre-launch event for the Kortz Center Heist. It ran from June 18 through July 13 and is now closed; there's no way to qualify anymore.

If you played during the window, your rewards are set: Tier 1 (Enthusiast) and Tier 2 (Patron) payouts arrived within 72 hours of qualifying, and Tier 3 (Elitist) rewards were delivered when the heist launched. Elitist qualifiers, Mansion owners who played during the window, now hold the best haul: the GTA$ 1,000,000 Art Studio discount, the Annihilator Stealth helicopter free, a Kortz Center Sculpture for the Mansion, and the chance to unlock a unique painting to sell or display. For Enthusiast-tier qualifiers, the Benefactor Turreted Limo is theirs free to claim from Warstock Cache & Carry.

Kortz Center Heist FAQ

When did the Kortz Center Heist come out?
Tuesday, July 14, 2026, on all platforms. It's live now.

Can you play the Kortz Center Heist solo?
Yes. The finale is playable solo or with up to 3 other players, but going in alone raises the difficulty and limits how many secondary artworks you can take, so a crew walks away with more loot. Preps also work solo: start them as a registered CEO or MC President, and invite-only sessions are fine.

How much does the Art Studio cost?
GTA$ 4,700,000 via the Prix Luxury Real Estate website. Players who qualified for the Fine Art Collector's Elitist tier before it closed on July 13 get GTA$ 1,000,000 off, and GTA+ members get a further GTA$ 1,000,000 off through August 12; the two stack for a floor of GTA$ 2,700,000. The Elitist discount is closed to new qualifiers.

What do you need to start the Kortz Center Heist?
A Mansion (from GTA$ 11,500,000) with the GTA$ 4,700,000 Art Studio expansion, added through Renovate and Additional Rooms on the Prix Luxury Real Estate site. The Art Studio sits on Basement Level 2, so take the lift down (or use the Mansion entrance option), meet Mr. Faber, and register as a CEO or MC President to use the planning board.

How much does the Kortz Center Heist pay?
The primary painting pays GTA$ 1,218,000–1,925,000 on your first run of the weekly reset and GTA$ 304,500–481,250 on repeats, depending on the week's painting. Secondary art stacks on top, so a clean solo first weekly run lands around GTA$ 2,000,000–2,200,000 all-in. Replays cost GTA$ 100,000 (the first run is free) and pay a fraction of the first; stealth raises the value of everything you take.